I'm experimenting with designing for augmented reality. I am curious because it's this fascinating intersection of industrial design, UX/interaction design, visualization, computing, film, and gaming--a potent mixture of my childhood passions and current profession.
Learn the technology, figure out a design workflow, and understand how to prototype with little to no coding.
Push the boundaries of conventional applications. What are some AR applications for industries that have not been explored?
As a first step, this medium post by Ryan Betts is the best all-around resource that I have found and it's recent. Even though it is for VR, the AR applications seem to be parallel.
I have optimized a workflow for mobile app design over the years to center around rapid prototyping. Time to shake things up...
My approach for AR will be to experiment with lightweight UI paired with a static image. Each design will be the combination of three layers of UI: foreground, middleground, and background per film and VR guidelines.
As for prototyping, I'll utilize Principle for UI animations and see what I can do with Unity 3D. I have a feeling I will hit a static wall and need to ramp up on After Effects/Premiere. To test out designs, I will see what I can do with GOPRO VR Player.
First series of designs will be static images with AR interfaces. I'd like to gradually progress to figuring out how to make quick and dirty motion prototypes.